Sony vs Apple: A Lesson in Scenario Planning
Scenario
planning is “the process of
visualizing what future conditions or events are probable, what their
consequences or effects would be, and how to respond to, or benefit from them,”
(Saulsgiver, 2021). Forecasting also utilizes a mixed of quantitative and
qualitative methods to help make a prediction, but include expert opinions such
as Delphi, surveys, time series analysis, trend extrapolation such as growth
curves and life cycle scenarios, and many more (Nigatu, 2018). Of the
two methods, forecasting usually more accurately predicts the more profitable
path forward for businesses because it factors in trends in technology,
politics, etc. that could also impact the bottom line. Throughout history,
there have been numerous companies that succeeded in using forecast and
scenario planning to help them adapt and stay relevant, and there have also been
many that failed due to unsuccessful planning.
Even
though cassette player technology existed back in the 1960’s, consumers
preferred using vinyl records for their listening pleasure (mkhernandez, 2019).
In 1979, the Walkman was introduced to the Japanese market and contained a
portable, light-weight cassette player, with a dual headphone jack. Surprisingly
these devices quickly sold out for $150 each. These were considered the golden
days for Sony Walkman, as they commanded 50% of the market, selling over 200
million devices over 30 years (mkhernandez, 2019). As it always does, technology
advanced, and in 1990 CDs and MP3 players were created. These new technologies
provided better quality listening, lasted longer than cassettes that tended to degrade
over time, and quickly became more popular to music lovers. Sony quickly
adapted and released a new CD version of the Walkman in 1998 (mkhernandez,
2019). Some would say that this where the Walkman stopped adapting and
competing with growing, and future trends.
In
2001, there wasn’t a real method of creating or legally downloading your own music
mix. Up until this point, albums had to be purchased from the record store, or
illegally recorded. Steve Jobs saw this problem, and introduced the Apple iPod (mkhernandez,
2019). The Apple iPod held up to 5GB of storage, sold for $399 each, and seamlessly
integrated with iTunes Music Management software. ITunes allowed quick and
efficient music download speeds, and for only $0.99 users could legally
download their own music and make their own playlists. Apple claimed 48% of the
market in 2008, taking over the market that the Walkman once claimed. Failure
to see the trends in technology and failure to forecast accordingly, Sony’s
Walkman line came to an end in 2010 (Franzen, 2014).
Helping
to make the change from mp3 to iPod easier, iTunes allowed for legal download
of countless songs\albums, and Apple received 10% commission on each purchase (Adner,
2012). The acceptance of the iPod technology was assisted by its seamless
integration into the music storefront. By 2009, more than 8 billion songs were
downloaded, generating more than $800 million in revenue for Apple. See the
below example of Sony Walkman’s scenario planning factors, taken from (mkhernandez,
2019).
This
is a proper example of how Sony Walkman only relied on forecast planning and
failed to see the trends in technology that ultimately drove it into non-existence
(mkhernandez, 2019). This example however, shows how when scenario planning is
properly used, a new comer can make a big, lasting impact to the market. Apple
was able to successfully use scenario planning to enter and quickly take over the
market.
References
Adner, R. (2012). From
Walkman to iPod: What music tech teaches us about innovation. The Atlantic.
Retrieved from http://www.theatlantic.com/business/archive/2012/03/from-walkman-to-ipod-what-music-tech-teaches-us-about-innovation/253158/
Apple (n.d.). Apple
home page. Retrieved form http://www.apple.com/
Ali , R., &
Luther, D. (2020, May 14). Scenario planning: Strategy, steps and practical
examples. NetSuite. Retrieved October 28, 2021, from
https://www.netsuite.com/portal/business-benchmark-brainyard/industries/articles/cfo-central/scenario-planning.shtml#:~:text=In%20the%20context%20of%20a,how%20your%20organization%20will%20respond.
Franzen, C. (2014).
The history of the Walkman: 35 years of iconic music players. The Verge. http://www.theverge.com/2014/7/1/5861062/sony-walkman-at-35
mkhernandez, A. (2019,
July 29). The Sony Walkman: Scenario-type planning. Dr. Michael K Hernandez.
Retrieved October 28, 2021, from
https://mkhernandez.wordpress.com/2018/02/24/sony-didnt-use-proper-scenario-type-planning-on-the-walkman/.
Nigatu, B. (2018,
February 2). Home. Reckoned Force. Retrieved October 12, 2021, from
https://blog.reckonedforce.com/scenario-planning-versus-traditional-forecasting/.
Saulsgiver, W. (2021,
October 5). Scenario planning versus forecasting. Schultz Financial Group Inc.
Retrieved October 12, 2021, from
https://sfginc.com/scenario-planning-versus-forecasting/.
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